using UnityEditor.Rendering; using UnityEngine; namespace UnityEditor.Rendering.HighDefinition { partial class FrameSettingsUI { public static readonly GUIContent frameSettingsHeaderContent = EditorGUIUtility.TrTextContent("Frame Settings Overrides", "Default values for Frame Settings are defined in the Global Settings asset located in Project Settings > Graphics > HDRP Global Settings."); public static readonly GUIContent renderingSettingsHeaderContent = EditorGUIUtility.TrTextContent("Rendering"); public static readonly GUIContent lightSettingsHeaderContent = EditorGUIUtility.TrTextContent("Lighting"); public static readonly GUIContent asyncComputeSettingsHeaderContent = EditorGUIUtility.TrTextContent("Asynchronous Compute Shaders"); public static readonly GUIContent lightLoopSettingsHeaderContent = EditorGUIUtility.TrTextContent("Light Loop Debug"); } }