using System; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { /// /// Rendering Layers settings class. /// [Serializable] [SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))] [UnityEngine.Categorization.CategoryInfo(Name = "H: Rendering Layer Settings", Order = 980), HideInInspector] public class HDRenderingLayersLimitSettings : RenderingLayersLimitSettings { /// /// Maximum number of the supported Rendering Layers on HDRP. /// protected override int maxRenderingLayersForPipeline => 16; } }