using System;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
///
/// Rendering Layers settings class.
///
[Serializable]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
[UnityEngine.Categorization.CategoryInfo(Name = "H: Rendering Layer Settings", Order = 980), HideInInspector]
public class HDRenderingLayersLimitSettings : RenderingLayersLimitSettings
{
///
/// Maximum number of the supported Rendering Layers on HDRP.
///
protected override int maxRenderingLayersForPipeline => 16;
}
}