using UnityEditor.Rendering; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { class SerializedLowResTransparencySettings { public SerializedProperty root; public SerializedProperty enabled; public SerializedProperty checkerboardDepthBuffer; public SerializedProperty upsampleType; public SerializedLowResTransparencySettings(SerializedProperty root) { this.root = root; enabled = root.Find((GlobalLowResolutionTransparencySettings s) => s.enabled); checkerboardDepthBuffer = root.Find((GlobalLowResolutionTransparencySettings s) => s.checkerboardDepthBuffer); upsampleType = root.Find((GlobalLowResolutionTransparencySettings s) => s.upsampleType); } } }