using UnityEngine.Rendering; namespace UnityEditor.Rendering.HighDefinition { class SerializedXRSettings { public SerializedProperty root; public SerializedProperty singlePass; public SerializedProperty occlusionMesh; public SerializedProperty cameraJitter; public SerializedProperty allowMotionBlur; public SerializedXRSettings(SerializedProperty root) { this.root = root; singlePass = root.Find((GlobalXRSettings s) => s.singlePass); occlusionMesh = root.Find((GlobalXRSettings s) => s.occlusionMesh); cameraJitter = root.Find((GlobalXRSettings s) => s.cameraJitter); allowMotionBlur = root.Find((GlobalXRSettings s) => s.allowMotionBlur); } } }