using UnityEditor; using UnityEngine; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { [CustomEditor(typeof(StaticLightingSky))] [DisallowMultipleComponent] class StaticLightingSkyEditor : Editor { public override void OnInspectorGUI() { EditorGUILayout.LabelField(EditorGUIUtility.TrTextContent("Go to LightingWindow for edition.")); } } }