// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef AXF_CS_HLSL #define AXF_CS_HLSL // // UnityEngine.Rendering.HighDefinition.AxF+FeatureFlags: static fields // #define FEATUREFLAGS_AXF_ANISOTROPY (1) #define FEATUREFLAGS_AXF_CLEAR_COAT (2) #define FEATUREFLAGS_AXF_CLEAR_COAT_REFRACTION (4) #define FEATUREFLAGS_AXF_USE_HEIGHT_MAP (8) #define FEATUREFLAGS_AXF_BRDFCOLOR_DIAGONAL_CLAMP (16) #define FEATUREFLAGS_AXF_HONOR_MIN_ROUGHNESS (256) #define FEATUREFLAGS_AXF_HONOR_MIN_ROUGHNESS_COAT (512) #define FEATUREFLAGS_AXF_DEBUG_TEST (8388608) // // UnityEngine.Rendering.HighDefinition.AxF+BSDFData: static fields // #define DEBUGVIEW_AXF_BSDFDATA_AMBIENT_OCCLUSION (1250) #define DEBUGVIEW_AXF_BSDFDATA_SPECULAR_OCCLUSION (1251) #define DEBUGVIEW_AXF_BSDFDATA_NORMAL_WS (1252) #define DEBUGVIEW_AXF_BSDFDATA_NORMAL_VIEW_SPACE (1253) #define DEBUGVIEW_AXF_BSDFDATA_TANGENT_WS (1254) #define DEBUGVIEW_AXF_BSDFDATA_BITANGENT_WS (1255) #define DEBUGVIEW_AXF_BSDFDATA_DIFFUSE_COLOR (1256) #define DEBUGVIEW_AXF_BSDFDATA_SPECULAR_COLOR (1257) #define DEBUGVIEW_AXF_BSDFDATA_FRESNEL0 (1258) #define DEBUGVIEW_AXF_BSDFDATA_PERCEPTUAL_ROUGHNESS (1259) #define DEBUGVIEW_AXF_BSDFDATA_ROUGHNESS (1260) #define DEBUGVIEW_AXF_BSDFDATA_HEIGHT_MM (1261) #define DEBUGVIEW_AXF_BSDFDATA_FLAKES_UVZY (1262) #define DEBUGVIEW_AXF_BSDFDATA_FLAKES_UVXZ (1263) #define DEBUGVIEW_AXF_BSDFDATA_FLAKES_UVXY (1264) #define DEBUGVIEW_AXF_BSDFDATA_FLAKES_MIP_LEVEL_ZY (1265) #define DEBUGVIEW_AXF_BSDFDATA_FLAKES_MIP_LEVEL_XZ (1266) #define DEBUGVIEW_AXF_BSDFDATA_FLAKES_MIP_LEVEL_XY (1267) #define DEBUGVIEW_AXF_BSDFDATA_FLAKES_TRIPLANAR_WEIGHTS (1268) #define DEBUGVIEW_AXF_BSDFDATA_FLAKES_DDX_ZY (1269) #define DEBUGVIEW_AXF_BSDFDATA_FLAKES_DDY_ZY (1270) #define DEBUGVIEW_AXF_BSDFDATA_FLAKES_DDX_XZ (1271) #define DEBUGVIEW_AXF_BSDFDATA_FLAKES_DDY_XZ (1272) #define DEBUGVIEW_AXF_BSDFDATA_FLAKES_DDX_XY (1273) #define DEBUGVIEW_AXF_BSDFDATA_FLAKES_DDY_XY (1274) #define DEBUGVIEW_AXF_BSDFDATA_CLEARCOAT_COLOR (1275) #define DEBUGVIEW_AXF_BSDFDATA_CLEARCOAT_NORMAL_WS (1276) #define DEBUGVIEW_AXF_BSDFDATA_CLEARCOAT_IOR (1277) #define DEBUGVIEW_AXF_BSDFDATA_GEOMETRIC_NORMAL (1278) #define DEBUGVIEW_AXF_BSDFDATA_GEOMETRIC_NORMAL_VIEW_SPACE (1279) #define DEBUGVIEW_AXF_BSDFDATA_VIEW_DIRECTION (1280) // // UnityEngine.Rendering.HighDefinition.AxF+SurfaceData: static fields // #define DEBUGVIEW_AXF_SURFACEDATA_SMOOTHNESS (1200) #define DEBUGVIEW_AXF_SURFACEDATA_AMBIENT_OCCLUSION (1201) #define DEBUGVIEW_AXF_SURFACEDATA_SPECULAR_OCCLUSION (1202) #define DEBUGVIEW_AXF_SURFACEDATA_NORMAL (1203) #define DEBUGVIEW_AXF_SURFACEDATA_NORMAL_VIEW_SPACE (1204) #define DEBUGVIEW_AXF_SURFACEDATA_TANGENT (1205) #define DEBUGVIEW_AXF_SURFACEDATA_DIFFUSE_COLOR (1206) #define DEBUGVIEW_AXF_SURFACEDATA_SPECULAR_COLOR (1207) #define DEBUGVIEW_AXF_SURFACEDATA_FRESNEL_F0 (1208) #define DEBUGVIEW_AXF_SURFACEDATA_SPECULAR_LOBE (1209) #define DEBUGVIEW_AXF_SURFACEDATA_HEIGHT (1210) #define DEBUGVIEW_AXF_SURFACEDATA_ANISOTROPIC_ANGLE (1211) #define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_UV_(OR_PLANAR_ZY) (1212) #define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_PLANAR_XZ (1213) #define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_PLANAR_XY (1214) #define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_MIP_(AND_FOR_PLANAR_ZY) (1215) #define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_MIP_FOR_PLANAR_XZ (1216) #define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_MIP_FOR_PLANAR_XY (1217) #define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_TRIPLANAR_WEIGHTS (1218) #define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_DDX_(AND_FOR_PLANAR_ZY) (1219) #define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_DDY_(AND_FOR_PLANAR_ZY) (1220) #define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_DDX_FOR_PLANAR_XZ (1221) #define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_DDY_FOR_PLANAR_XZ (1222) #define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_DDX_FOR_PLANAR_XY (1223) #define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_DDY_FOR_PLANAR_XY (1224) #define DEBUGVIEW_AXF_SURFACEDATA_CLEARCOAT_COLOR (1225) #define DEBUGVIEW_AXF_SURFACEDATA_CLEARCOAT_NORMAL (1226) #define DEBUGVIEW_AXF_SURFACEDATA_CLEARCOAT_IOR (1227) #define DEBUGVIEW_AXF_SURFACEDATA_GEOMETRIC_NORMAL (1228) #define DEBUGVIEW_AXF_SURFACEDATA_GEOMETRIC_NORMAL_VIEW_SPACE (1229) #define DEBUGVIEW_AXF_SURFACEDATA_VIEW_DIRECTION (1230) // Generated from UnityEngine.Rendering.HighDefinition.AxF+BSDFData // PackingRules = Exact struct BSDFData { float ambientOcclusion; float specularOcclusion; float3 normalWS; float3 tangentWS; float3 bitangentWS; float3 diffuseColor; float3 specularColor; float3 fresnel0; float perceptualRoughness; float3 roughness; float height_mm; float2 flakesUVZY; float2 flakesUVXZ; float2 flakesUVXY; float flakesMipLevelZY; float flakesMipLevelXZ; float flakesMipLevelXY; float3 flakesTriplanarWeights; float2 flakesDdxZY; float2 flakesDdyZY; float2 flakesDdxXZ; float2 flakesDdyXZ; float2 flakesDdxXY; float2 flakesDdyXY; float3 clearcoatColor; float3 clearcoatNormalWS; float clearcoatIOR; float3 geomNormalWS; float3 viewWS; }; // Generated from UnityEngine.Rendering.HighDefinition.AxF+SurfaceData // PackingRules = Exact struct SurfaceData { real perceptualSmoothness; float ambientOcclusion; float specularOcclusion; float3 normalWS; float3 tangentWS; float3 diffuseColor; float3 specularColor; float3 fresnel0; float3 specularLobe; float height_mm; float anisotropyAngle; float2 flakesUVZY; float2 flakesUVXZ; float2 flakesUVXY; float flakesMipLevelZY; float flakesMipLevelXZ; float flakesMipLevelXY; float3 flakesTriplanarWeights; float2 flakesDdxZY; float2 flakesDdyZY; float2 flakesDdxXZ; float2 flakesDdyXZ; float2 flakesDdxXY; float2 flakesDdyXY; float3 clearcoatColor; float3 clearcoatNormalWS; float clearcoatIOR; float3 geomNormalWS; float3 viewWS; }; // // Debug functions // void GetGeneratedBSDFDataDebug(uint paramId, BSDFData bsdfdata, inout float3 result, inout bool needLinearToSRGB) { switch (paramId) { case DEBUGVIEW_AXF_BSDFDATA_AMBIENT_OCCLUSION: result = bsdfdata.ambientOcclusion.xxx; break; case DEBUGVIEW_AXF_BSDFDATA_SPECULAR_OCCLUSION: result = bsdfdata.specularOcclusion.xxx; break; case DEBUGVIEW_AXF_BSDFDATA_NORMAL_WS: result = IsNormalized(bsdfdata.normalWS)? bsdfdata.normalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0); break; case DEBUGVIEW_AXF_BSDFDATA_NORMAL_VIEW_SPACE: result = IsNormalized(bsdfdata.normalWS)? bsdfdata.normalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0); break; case DEBUGVIEW_AXF_BSDFDATA_TANGENT_WS: result = bsdfdata.tangentWS * 0.5 + 0.5; break; case DEBUGVIEW_AXF_BSDFDATA_BITANGENT_WS: result = bsdfdata.bitangentWS * 0.5 + 0.5; break; case DEBUGVIEW_AXF_BSDFDATA_DIFFUSE_COLOR: result = bsdfdata.diffuseColor; break; case DEBUGVIEW_AXF_BSDFDATA_SPECULAR_COLOR: result = bsdfdata.specularColor; break; case DEBUGVIEW_AXF_BSDFDATA_FRESNEL0: result = bsdfdata.fresnel0; break; case DEBUGVIEW_AXF_BSDFDATA_PERCEPTUAL_ROUGHNESS: result = bsdfdata.perceptualRoughness.xxx; break; case DEBUGVIEW_AXF_BSDFDATA_ROUGHNESS: result = bsdfdata.roughness; break; case DEBUGVIEW_AXF_BSDFDATA_HEIGHT_MM: result = bsdfdata.height_mm.xxx; break; case DEBUGVIEW_AXF_BSDFDATA_FLAKES_UVZY: result = float3(bsdfdata.flakesUVZY, 0.0); break; case DEBUGVIEW_AXF_BSDFDATA_FLAKES_UVXZ: result = float3(bsdfdata.flakesUVXZ, 0.0); break; case DEBUGVIEW_AXF_BSDFDATA_FLAKES_UVXY: result = float3(bsdfdata.flakesUVXY, 0.0); break; case DEBUGVIEW_AXF_BSDFDATA_FLAKES_MIP_LEVEL_ZY: result = bsdfdata.flakesMipLevelZY.xxx; break; case DEBUGVIEW_AXF_BSDFDATA_FLAKES_MIP_LEVEL_XZ: result = bsdfdata.flakesMipLevelXZ.xxx; break; case DEBUGVIEW_AXF_BSDFDATA_FLAKES_MIP_LEVEL_XY: result = bsdfdata.flakesMipLevelXY.xxx; break; case DEBUGVIEW_AXF_BSDFDATA_FLAKES_TRIPLANAR_WEIGHTS: result = bsdfdata.flakesTriplanarWeights; break; case DEBUGVIEW_AXF_BSDFDATA_FLAKES_DDX_ZY: result = float3(bsdfdata.flakesDdxZY, 0.0); break; case DEBUGVIEW_AXF_BSDFDATA_FLAKES_DDY_ZY: result = float3(bsdfdata.flakesDdyZY, 0.0); break; case DEBUGVIEW_AXF_BSDFDATA_FLAKES_DDX_XZ: result = float3(bsdfdata.flakesDdxXZ, 0.0); break; case DEBUGVIEW_AXF_BSDFDATA_FLAKES_DDY_XZ: result = float3(bsdfdata.flakesDdyXZ, 0.0); break; case DEBUGVIEW_AXF_BSDFDATA_FLAKES_DDX_XY: result = float3(bsdfdata.flakesDdxXY, 0.0); break; case DEBUGVIEW_AXF_BSDFDATA_FLAKES_DDY_XY: result = float3(bsdfdata.flakesDdyXY, 0.0); break; case DEBUGVIEW_AXF_BSDFDATA_CLEARCOAT_COLOR: result = bsdfdata.clearcoatColor; break; case DEBUGVIEW_AXF_BSDFDATA_CLEARCOAT_NORMAL_WS: result = bsdfdata.clearcoatNormalWS * 0.5 + 0.5; break; case DEBUGVIEW_AXF_BSDFDATA_CLEARCOAT_IOR: result = bsdfdata.clearcoatIOR.xxx; break; case DEBUGVIEW_AXF_BSDFDATA_GEOMETRIC_NORMAL: result = IsNormalized(bsdfdata.geomNormalWS)? bsdfdata.geomNormalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0); break; case DEBUGVIEW_AXF_BSDFDATA_GEOMETRIC_NORMAL_VIEW_SPACE: result = IsNormalized(bsdfdata.geomNormalWS)? bsdfdata.geomNormalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0); break; case DEBUGVIEW_AXF_BSDFDATA_VIEW_DIRECTION: result = bsdfdata.viewWS * 0.5 + 0.5; break; } } // // Debug functions // void GetGeneratedSurfaceDataDebug(uint paramId, SurfaceData surfacedata, inout float3 result, inout bool needLinearToSRGB) { switch (paramId) { case DEBUGVIEW_AXF_SURFACEDATA_SMOOTHNESS: result = surfacedata.perceptualSmoothness.xxx; break; case DEBUGVIEW_AXF_SURFACEDATA_AMBIENT_OCCLUSION: result = surfacedata.ambientOcclusion.xxx; break; case DEBUGVIEW_AXF_SURFACEDATA_SPECULAR_OCCLUSION: result = surfacedata.specularOcclusion.xxx; break; case DEBUGVIEW_AXF_SURFACEDATA_NORMAL: result = IsNormalized(surfacedata.normalWS)? surfacedata.normalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0); break; case DEBUGVIEW_AXF_SURFACEDATA_NORMAL_VIEW_SPACE: result = IsNormalized(surfacedata.normalWS)? surfacedata.normalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0); break; case DEBUGVIEW_AXF_SURFACEDATA_TANGENT: result = surfacedata.tangentWS * 0.5 + 0.5; break; case DEBUGVIEW_AXF_SURFACEDATA_DIFFUSE_COLOR: result = surfacedata.diffuseColor; needLinearToSRGB = true; break; case DEBUGVIEW_AXF_SURFACEDATA_SPECULAR_COLOR: result = surfacedata.specularColor; needLinearToSRGB = true; break; case DEBUGVIEW_AXF_SURFACEDATA_FRESNEL_F0: result = surfacedata.fresnel0; break; case DEBUGVIEW_AXF_SURFACEDATA_SPECULAR_LOBE: result = surfacedata.specularLobe; break; case DEBUGVIEW_AXF_SURFACEDATA_HEIGHT: result = surfacedata.height_mm.xxx; break; case DEBUGVIEW_AXF_SURFACEDATA_ANISOTROPIC_ANGLE: result = surfacedata.anisotropyAngle.xxx; break; case DEBUGVIEW_AXF_SURFACEDATA_FLAKES_UV_(OR_PLANAR_ZY): result = float3(surfacedata.flakesUVZY, 0.0); break; case DEBUGVIEW_AXF_SURFACEDATA_FLAKES_PLANAR_XZ: result = float3(surfacedata.flakesUVXZ, 0.0); break; case DEBUGVIEW_AXF_SURFACEDATA_FLAKES_PLANAR_XY: result = float3(surfacedata.flakesUVXY, 0.0); break; case DEBUGVIEW_AXF_SURFACEDATA_FLAKES_MIP_(AND_FOR_PLANAR_ZY): result = surfacedata.flakesMipLevelZY.xxx; break; case DEBUGVIEW_AXF_SURFACEDATA_FLAKES_MIP_FOR_PLANAR_XZ: result = surfacedata.flakesMipLevelXZ.xxx; break; case DEBUGVIEW_AXF_SURFACEDATA_FLAKES_MIP_FOR_PLANAR_XY: result = surfacedata.flakesMipLevelXY.xxx; break; case DEBUGVIEW_AXF_SURFACEDATA_FLAKES_TRIPLANAR_WEIGHTS: result = surfacedata.flakesTriplanarWeights; break; case DEBUGVIEW_AXF_SURFACEDATA_FLAKES_DDX_(AND_FOR_PLANAR_ZY): result = float3(surfacedata.flakesDdxZY, 0.0); break; case DEBUGVIEW_AXF_SURFACEDATA_FLAKES_DDY_(AND_FOR_PLANAR_ZY): result = float3(surfacedata.flakesDdyZY, 0.0); break; case DEBUGVIEW_AXF_SURFACEDATA_FLAKES_DDX_FOR_PLANAR_XZ: result = float3(surfacedata.flakesDdxXZ, 0.0); break; case DEBUGVIEW_AXF_SURFACEDATA_FLAKES_DDY_FOR_PLANAR_XZ: result = float3(surfacedata.flakesDdyXZ, 0.0); break; case DEBUGVIEW_AXF_SURFACEDATA_FLAKES_DDX_FOR_PLANAR_XY: result = float3(surfacedata.flakesDdxXY, 0.0); break; case DEBUGVIEW_AXF_SURFACEDATA_FLAKES_DDY_FOR_PLANAR_XY: result = float3(surfacedata.flakesDdyXY, 0.0); break; case DEBUGVIEW_AXF_SURFACEDATA_CLEARCOAT_COLOR: result = surfacedata.clearcoatColor; break; case DEBUGVIEW_AXF_SURFACEDATA_CLEARCOAT_NORMAL: result = surfacedata.clearcoatNormalWS * 0.5 + 0.5; break; case DEBUGVIEW_AXF_SURFACEDATA_CLEARCOAT_IOR: result = surfacedata.clearcoatIOR.xxx; break; case DEBUGVIEW_AXF_SURFACEDATA_GEOMETRIC_NORMAL: result = IsNormalized(surfacedata.geomNormalWS)? surfacedata.geomNormalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0); break; case DEBUGVIEW_AXF_SURFACEDATA_GEOMETRIC_NORMAL_VIEW_SPACE: result = IsNormalized(surfacedata.geomNormalWS)? surfacedata.geomNormalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0); break; case DEBUGVIEW_AXF_SURFACEDATA_VIEW_DIRECTION: result = surfacedata.viewWS * 0.5 + 0.5; break; } } #endif