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Each of the effects instantiated by this script are Prefabs available for usage in the Fullscreen Samples folder. Fullscreen shaders can be used through different means :\n\n \u2022 Custom Pass configured through the Custom Pass Volume component can apply shaders over the screen or selected layers.\n \n \u2022 Custom Post Process to add custom-made post processing effects integrated to the Volume Profile system.\n\n \u2022 Custom Render Texture that are able to be updated at runtime with a shader. Those dynamic textures can be used for simulation or animated effects such as water ripple, rain, or footprints." gameobjectSamplesName: {fileID: 0} gameobjectSamplesDescription: {fileID: 0} gameViewCamera: {fileID: 0}