namespace UnityEngine.Rendering.Universal { internal static class DecalShaderPassNames { public const string DecalPreview = "DecalPreview"; public const string DBufferProjector = "DBufferProjector"; public const string DecalProjectorForwardEmissive = "DecalProjectorForwardEmissive"; public const string DecalScreenSpaceProjector = "DecalScreenSpaceProjector"; public const string DecalGBufferProjector = "DecalGBufferProjector"; public const string DBufferMesh = "DBufferMesh"; public const string DecalMeshForwardEmissive = "DecalMeshForwardEmissive"; public const string DecalScreenSpaceMesh = "DecalScreenSpaceMesh"; public const string DecalGBufferMesh = "DecalGBufferMesh"; public const string DBufferProjectorVFX = "DBufferProjectorVFX"; public const string DecalProjectorForwardEmissiveVFX = "DecalProjectorForwardEmissiveVFX"; public const string DecalScreenSpaceProjectorVFX = "DecalScreenSpaceProjectorVFX"; public const string DecalGBufferProjectorVFX = "DecalGBufferProjectorVFX"; } }