using System.Runtime.CompilerServices; // Make visible to tests [assembly: InternalsVisibleTo("Unity.PathTracing.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.PathTracing.Runtime.Tests")] [assembly: InternalsVisibleTo("Unity.LightTransport.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.Testing.Rendering.LightTransport.Runtime")] [assembly: InternalsVisibleTo("Unity.Testing.Performance.LightTransport.Runtime")] [assembly: InternalsVisibleTo("Assembly-CSharp-editor-testable")] // Make visible internally to packages using the Unified Raytracing API, TODO: remove when the API is made public [assembly: InternalsVisibleTo("Unity.PathTracing.Runtime")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")]