#ifndef GEOMETRYPOOLDEFS_CS_HLSL #define GEOMETRYPOOLDEFS_CS_HLSL // // UnityEngine.Rendering.UnifiedRayTracing.GeoPoolVertexAttribs: static fields // #define GEOPOOLVERTEXATTRIBS_POSITION (1) #define GEOPOOLVERTEXATTRIBS_NORMAL (2) #define GEOPOOLVERTEXATTRIBS_UV0 (4) #define GEOPOOLVERTEXATTRIBS_UV1 (8) // // UnityEngine.Rendering.UnifiedRayTracing.GeometryPoolConstants: static fields // #define GEO_POOL_POS_BYTE_SIZE (12) #define GEO_POOL_UV0BYTE_SIZE (16) #define GEO_POOL_UV1BYTE_SIZE (16) #define GEO_POOL_NORMAL_BYTE_SIZE (4) #define GEO_POOL_POS_BYTE_OFFSET (0) #define GEO_POOL_UV0BYTE_OFFSET (12) #define GEO_POOL_UV1BYTE_OFFSET (28) #define GEO_POOL_NORMAL_BYTE_OFFSET (44) #define GEO_POOL_INDEX_BYTE_SIZE (4) #define GEO_POOL_VERTEX_BYTE_SIZE (48) // Generated from UnityEngine.Rendering.UnifiedRayTracing.GeoPoolMeshChunk struct GeoPoolMeshChunk { int indexOffset; int indexCount; int vertexOffset; int vertexCount; }; // Generated from UnityEngine.Rendering.UnifiedRayTracing.GeoPoolVertex struct GeoPoolVertex { float3 pos; float4 uv0; float4 uv1; float3 N; }; #endif