using System; using UnityEditor.ShaderGraph.Drawing.Slots; using UnityEditor.ShaderGraph.Internal; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph { [Serializable] class PositionMaterialSlot : SpaceMaterialSlot, IMayRequirePosition { public PositionMaterialSlot() { } public PositionMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false) : base(slotId, displayName, shaderOutputName, space, stageCapability, hidden) { } public override VisualElement InstantiateControl() { return new LabelSlotControlView(space + " Space"); } public override string GetDefaultValue(GenerationMode generationMode) { return string.Format("IN.{0}", space.ToVariableName(InterpolatorType.Position)); } public NeededCoordinateSpace RequiresPosition(ShaderStageCapability stageCapability) { if (isConnected) return NeededCoordinateSpace.None; return space.ToNeededCoordinateSpace(); } } }