using System; using UnityEditor.ShaderGraph.Serialization; using UnityEngine; namespace UnityEditor.ShaderGraph { [Serializable] class StickyNoteData : JsonObject, IGroupItem, IRectInterface { [SerializeField] string m_Title; public string title { get => m_Title; set => m_Title = value; } [SerializeField] string m_Content; public string content { get => m_Content; set => m_Content = value; } [SerializeField] int m_TextSize; public int textSize { get => m_TextSize; set => m_TextSize = value; } [SerializeField] int m_Theme; public int theme { get => m_Theme; set => m_Theme = value; } [SerializeField] Rect m_Position; public Rect position { get => m_Position; set => m_Position = value; } Rect IRectInterface.rect { get => position; set { position = value; } } [SerializeField] JsonRef m_Group = null; public GroupData group { get => m_Group; set { if (m_Group == value) return; m_Group = value; } } public StickyNoteData() : base() { } public StickyNoteData(string title, string content, Rect position) { m_Title = title; m_Position = position; m_Content = content; } } }