using System; using System.Text; using UnityEditor.Graphing; using UnityEngine; namespace UnityEditor.ShaderGraph.Internal { [Serializable] [FormerName("UnityEditor.ShaderGraph.TextureShaderProperty")] [BlackboardInputInfo(50)] public class Texture2DShaderProperty : AbstractShaderProperty { public enum DefaultType { White, Black, Grey, NormalMap, LinearGrey, Red } static readonly string[] k_DefaultTypeNames = new string[] { "white", "black", "grey", "bump", "linearGrey", "red", }; internal static string ToShaderLabString(DefaultType defaultType) { int index = (int)defaultType; if ((index >= 0) && (index < k_DefaultTypeNames.Length)) return k_DefaultTypeNames[index]; return string.Empty; } internal Texture2DShaderProperty() { displayName = "Texture2D"; value = new SerializableTexture(); } public override PropertyType propertyType => PropertyType.Texture2D; [SerializeField] internal bool isMainTexture = false; internal override bool isExposable => true; internal override bool isRenamable => true; internal string modifiableTagString => modifiable ? "" : "[NonModifiableTextureData]"; [SerializeField] internal bool useTilingAndOffset = false; internal string useSTString => useTilingAndOffset ? "" : "[NoScaleOffset]"; internal string mainTextureString => isMainTexture ? "[MainTexture]" : ""; internal override string GetPropertyBlockString() { var normalTagString = (defaultType == DefaultType.NormalMap) ? "[Normal]" : ""; return $"{hideTagString}{modifiableTagString}{normalTagString}{mainTextureString}{useSTString}{referenceName}(\"{displayName}\", 2D) = \"{ToShaderLabString(defaultType)}\" {{}}"; } // Texture2D properties cannot be set via Hybrid path at the moment; disallow that choice internal override bool AllowHLSLDeclaration(HLSLDeclaration decl) => (decl != HLSLDeclaration.HybridPerInstance) && (decl != HLSLDeclaration.DoNotDeclare); internal override void ForeachHLSLProperty(Action action) { HLSLDeclaration decl = (generatePropertyBlock ? HLSLDeclaration.UnityPerMaterial : HLSLDeclaration.Global); action(new HLSLProperty(HLSLType._Texture2D, referenceName, HLSLDeclaration.Global)); action(new HLSLProperty(HLSLType._SamplerState, "sampler" + referenceName, HLSLDeclaration.Global)); action(new HLSLProperty(HLSLType._float4, referenceName + "_TexelSize", decl)); if (useTilingAndOffset) { action(new HLSLProperty(HLSLType._float4, referenceName + "_ST", decl)); } } internal override string GetPropertyAsArgumentString(string precisionString) { return "UnityTexture2D " + referenceName; } internal override string GetPropertyAsArgumentStringForVFX(string precisionString) { return "TEXTURE2D(" + referenceName + ")"; } internal override string GetHLSLVariableName(bool isSubgraphProperty, GenerationMode mode) { if (isSubgraphProperty) return referenceName; else { if (useTilingAndOffset) { return $"UnityBuildTexture2DStruct({referenceName})"; } else { return $"UnityBuildTexture2DStructNoScale({referenceName})"; } } } [SerializeField] bool m_Modifiable = true; internal bool modifiable { get => m_Modifiable; set => m_Modifiable = value; } [SerializeField] DefaultType m_DefaultType = DefaultType.White; public DefaultType defaultType { get { return m_DefaultType; } set { m_DefaultType = value; } } internal override AbstractMaterialNode ToConcreteNode() { return new Texture2DAssetNode { texture = value.texture }; } internal override PreviewProperty GetPreviewMaterialProperty() { return new PreviewProperty(propertyType) { name = referenceName, textureValue = value.texture, texture2DDefaultType = defaultType }; } internal override ShaderInput Copy() { return new Texture2DShaderProperty() { displayName = displayName, value = value, defaultType = defaultType, useTilingAndOffset = useTilingAndOffset, isMainTexture = isMainTexture }; } internal override void OnBeforePasteIntoGraph(GraphData graph) { if (isMainTexture) { Texture2DShaderProperty existingMain = graph.GetMainTexture(); if (existingMain != null && existingMain != this) { isMainTexture = false; } } base.OnBeforePasteIntoGraph(graph); } } }