using UnityEditor.Graphing; namespace UnityEditor.ShaderGraph { interface IMayRequireDepthTexture { bool RequiresDepthTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All); } static class MayRequireDepthTextureExtensions { public static bool RequiresDepthTexture(this MaterialSlot slot) { var mayRequireDepthTexture = slot as IMayRequireDepthTexture; return mayRequireDepthTexture != null && mayRequireDepthTexture.RequiresDepthTexture(); } } }