using System; using System.Collections.Generic; using UnityEditor.Graphing; namespace UnityEditor.ShaderGraph.Legacy { [Serializable] class AbstractMaterialNode0 { public string m_GuidSerialized; public List m_SerializableSlots; public string m_PropertyGuidSerialized; public string m_KeywordGuidSerialized; public string m_GroupGuidSerialized; } }