using System; using System.Collections.Generic; using UnityEditor.Graphing; namespace UnityEditor.ShaderGraph.Legacy { [Serializable] class GraphData0 { public List m_SerializableNodes; public List m_SerializableEdges; public string m_ActiveOutputNodeGuidSerialized; public List m_SerializedProperties; public List m_SerializedKeywords; public List m_StickyNotes; public List m_Groups; public int m_Version = -1; } }