using System; using System.Collections.Generic; using UnityEditor.Graphing; namespace UnityEditor.ShaderGraph.Legacy { [FormerName("UnityEditor.Experimental.Rendering.Universal.SpriteLitMasterNode")] class SpriteLitMasterNode1 : AbstractMaterialNode, IMasterNode1 { public string m_ShaderGUIOverride; public bool m_OverrideEnabled; } }