using System; using System.Collections.Generic; using UnityEditor.Graphing; namespace UnityEditor.ShaderGraph.Legacy { [FormerName("UnityEditor.ShaderGraph.UnlitMasterNode")] class UnlitMasterNode1 : AbstractMaterialNode, IMasterNode1 { public enum SurfaceType { Opaque, Transparent } public enum AlphaMode { Alpha, Premultiply, Additive, Multiply } public SurfaceType m_SurfaceType; public AlphaMode m_AlphaMode; public bool m_TwoSided; public string m_ShaderGUIOverride; public bool m_OverrideEnabled; } }