using UnityEditor.ShaderGraph; using UnityEngine; using static UnityEditor.Rendering.BuiltIn.ShaderUtils; using UnityEditor.Rendering.BuiltIn; using System; using UnityEditor.ShaderGraph.Serialization; using UnityEngine.Rendering; namespace UnityEditor.Rendering.Canvas.ShaderGraph { internal class CanvasData : JsonObject { public enum Version { Initial, } [SerializeField] Version m_Version = Version.Initial; public Version version { get => m_Version; set => m_Version = value; } [SerializeField] bool m_AlphaClip = false; public bool alphaClip { get => m_AlphaClip; set => m_AlphaClip = value; } [SerializeField] bool m_DisableTint = false; public bool disableTint { get => m_DisableTint; set => m_DisableTint = value; } } }