%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-897475936495783925 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: version: 13 hdPluginSubTargetMaterialVersions: m_Keys: [] m_Values: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: BillboardPositiveZ m_Shader: {fileID: -6465566751694194690, guid: e1ab6fcae28cc564bab8e55b09260839, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _DISABLE_SSR_TRANSPARENT m_InvalidKeywords: [] m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2000 stringTagMap: MotionVector: User disabledShaderPasses: - MOTIONVECTORS - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _SampleTexture2D_b27152ac81b14a39864d6bd5b09b27f5_Texture_1_Texture2D: m_Texture: {fileID: 2800000, guid: 440e935b4b06c7248907cc6476888526, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AddPrecomputedVelocity: 0 - _AlphaCutoffEnable: 0 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - _BUILTIN_QueueControl: 1 - _BUILTIN_QueueOffset: 0 - _BlendMode: 0 - _ConservativeDepthOffsetEnable: 0 - _CullMode: 2 - _CullModeForward: 2 - _DepthOffsetEnable: 0 - _DoubleSidedEnable: 0 - _DoubleSidedGIMode: 0 - _DoubleSidedNormalMode: 2 - _DstBlend: 0 - _DstBlend2: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _ExcludeFromTUAndAA: 0 - _MaterialID: 1 - _MaterialTypeMask: 2 - _OpaqueCullMode: 2 - _PerPixelSorting: 0 - _QueueControl: 0 - _QueueOffset: 0 - _RayTracing: 0 - _ReceivesSSR: 1 - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RenderQueueType: 1 - _RequireSplitLighting: 0 - _SrcBlend: 1 - _StencilRef: 0 - _StencilRefDepth: 8 - _StencilRefDistortionVec: 4 - _StencilRefGBuffer: 10 - _StencilRefMV: 40 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 9 - _StencilWriteMaskDistortionVec: 4 - _StencilWriteMaskGBuffer: 15 - _StencilWriteMaskMV: 41 - _SupportDecals: 1 - _SurfaceType: 0 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 - _TransparentZWrite: 0 - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &5110228426796155299 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 9 --- !u!114 &8408251728105317544 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3} m_Name: m_EditorClassIdentifier: version: 0