using System; using System.Collections.Generic; using UnityEngine; using UnityEditor.TerrainTools; using UnityEngine.TerrainTools; namespace UnityEditor.TerrainTools { [Serializable] internal class TerrainCreationSettings : ScriptableObject { // Terrain Size public float TerrainWidth = 1000; public float TerrainLength = 1000; public float TerrainHeight = 600; public Vector3 StartPosition = new Vector3(0, 0, 0); public int TilesX = 1; public int TilesZ = 1; // Terrain Group Settings public int GroupID = 0; public bool AutoConnect = true; public bool DrawInstanced = true; public int PixelError = 5; public int BaseMapDistance = 1000; public int BaseTextureResolution = 1024; public int ControlTextureResolution = 512; public int DetailResolution = 1024; public int DetailResolutionPerPatch = 32; public Material MaterialOverride = null; public int HeightmapResolution = 513; // Terrain Heightmap Settings public bool EnableHeightmapImport = false; public bool UseGlobalHeightmap = false; public Heightmap.Mode HeightmapMode = Heightmap.Mode.Global; public bool UseRawFile = false; public int HeightmapWidth = 0; public int HeightmapHeight = 0; public float HeightmapRemapMax = 500; public float HeightmapRemapMin = 0; public Heightmap.Depth HeightmapDepth = Heightmap.Depth.Bit16; public Heightmap.Flip FlipMode = Heightmap.Flip.None; public string BatchHeightmapFolder = string.Empty; public string GlobalHeightmapPath = string.Empty; public List TileHeightmapPaths = new List(); // Gizmo Settings public bool EnableGizmo = false; public bool EditGizmoBounds = false; // other settings public string TerrainAssetDirectory = "Assets/Terrain/"; public bool EnableGuid = true; public bool EnableClearExistingData = false; public bool EnableLightingAutoBake = false; public string PresetPath = string.Empty; // UI public bool ShowGroupSettings = false; public bool ShowHeightmapSettings = false; public bool ShowGizmoSettings = false; public bool ShowOptions = true; } }