#pragma warning disable 0436 using UnityEngine; using UnityEngine.TerrainTools; using UnityEditor.ShortcutManagement; namespace UnityEditor.TerrainTools { internal class PaintHeightToolOvl : TerrainToolsPaintTool { #if UNITY_2019_1_OR_NEWER [Shortcut("Terrain/Select Sculpt Tool", typeof(TerrainToolShortcutContext), KeyCode.F1)] // tells shortcut manager what to call the shortcut and what to pass as args static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; // gets interface to modify state of TerrainTools context.SelectPaintToolWithOverlays(); // set active tool TerrainToolsAnalytics.OnShortcutKeyRelease("Select Sculpt Tool"); } #endif public override string OnIcon => "TerrainOverlays/PaintHeight_On.png"; public override string OffIcon => "TerrainOverlays/PaintHeight.png"; public override bool HasBrushMask => true; public override bool HasBrushAttributes => true; public override bool HasBrushFilters => true; IBrushUIGroup commonUI { get { if (m_commonUI == null) { m_commonUI = new DefaultBrushUIGroup( "PaintHeight", null, DefaultBrushUIGroup.Feature.All, new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.26f } ); m_commonUI.OnEnterToolMode(); } return m_commonUI; } } /// /// Allows overriding for unit testing purposes /// /// internal void ChangeCommonUI(IBrushUIGroup uiGroup) { m_commonUI = uiGroup; } public override int IconIndex { get { return (int) SculptIndex.PaintHeight; } } public override TerrainCategory Category { get { return TerrainCategory.Sculpt; } } public override string GetName() { return "Raise or Lower Terrain"; } public override string GetDescription() { return "Increases or decreases the Terrain height.\n\n" + "Hold Ctrl + Click to decrease the height."; } public override void OnEnterToolMode() { base.OnEnterToolMode(); commonUI.OnEnterToolMode(); } public override void OnExitToolMode() { base.OnExitToolMode(); commonUI.OnExitToolMode(); } public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { commonUI.OnInspectorGUI(terrain, editContext); } private void ApplyBrushInternal(Terrain terrain, IPaintContextRender renderer, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushTransform) { Material mat = Utility.GetPaintHeightMaterial(); var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat); Vector4 brushParams = new Vector4(0.0135f * brushStrength, 0.0f, 0.0f, 0.0f); mat.SetTexture("_BrushTex", brushTexture); mat.SetVector("_BrushParams", brushParams); renderer.SetupTerrainToolMaterialProperties(paintContext, brushTransform, mat); renderer.RenderBrush(paintContext, mat, (int)TerrainBuiltinPaintMaterialPasses.RaiseLowerHeight); RTUtils.Release(brushMask); } public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); // only do the rest if user mouse hits valid terrain or they are using the // brush parameter hotkeys to resize, etc if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // Only render preview if this is a repaint. losing performance if we do if (commonUI.isRaycastHitUnderCursorValid && Event.current.type == EventType.Repaint) { using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHeight", editContext.brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters); var filterRT = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, filterRT, previewMaterial); var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial); TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 0); // draw result preview { float s = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength; ApplyBrushInternal(terrain, brushRender, paintContext, s, editContext.brushTexture, brushXform); // restore old render target RenderTexture.active = paintContext.oldRenderTexture; previewMaterial.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture); TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.DestinationRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 1); texelCtx.Cleanup(); } RTUtils.Release(filterRT); brushRender.Release(paintContext); } } } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); } public override bool OnPaint(Terrain terrain, IOnPaint editContext) { commonUI.OnPaint(terrain, editContext); if (commonUI.allowPaint) { Texture brushTexture = editContext.brushTexture; using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "PaintHeight", brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushTransform)) { PaintContext paintContext = brushRender.AcquireHeightmap(true, brushTransform.GetBrushXYBounds()); float s = commonUI.brushStrength; if (Event.current != null && Event.current.control) { s = -commonUI.brushStrength; } ApplyBrushInternal(terrain, brushRender, paintContext, s, brushTexture, brushTransform); } } } return true; } } } #pragma warning restore 0436