using UnityEngine; using UnityEngine.TerrainTools; using UnityEditor.ShortcutManagement; namespace UnityEditor.TerrainTools { internal class SlopeFlattenToolOvl : TerrainToolsPaintTool { #if UNITY_2019_1_OR_NEWER [Shortcut("Terrain/Select Slope Flatten Tool", typeof(TerrainToolShortcutContext))] static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; context.SelectPaintToolWithOverlays(); TerrainToolsAnalytics.OnShortcutKeyRelease("Select Slope Flatten Tool"); } #endif public override string OnIcon => ("Packages/com.unity.terrain-tools/Editor/Icons/TerrainOverlays/FlattenSlope_On.png"); public override string OffIcon => ("Packages/com.unity.terrain-tools/Editor/Icons/TerrainOverlays/FlattenSlope.png"); public override bool HasBrushFilters => true; public override bool HasBrushMask => true; public override bool HasBrushAttributes => true; IBrushUIGroup commonUI { get { if (m_commonUI == null) { m_commonUI = new DefaultBrushUIGroup( "SlopeFlattenTool", null, DefaultBrushUIGroup.Feature.All, new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.36f } ); m_commonUI.OnEnterToolMode(); } return m_commonUI; } } Material m_Material = null; Material GetPaintMaterial() { if (m_Material == null) m_Material = new Material(Shader.Find("Hidden/TerrainTools/SlopeFlatten")); return m_Material; } public override int IconIndex { get { return (int) ToolIndex.SculptIndex.FlattenSlope; } } public override TerrainCategory Category { get { return TerrainCategory.Sculpt; } } public override string GetName() { return "Effects/Slope Flatten"; } public override string GetDescription() { return "Flattens areas while maintaining the average slope of the Terrain."; } public override void OnEnterToolMode() { base.OnEnterToolMode(); commonUI.OnEnterToolMode(); } public override void OnExitToolMode() { base.OnExitToolMode(); commonUI.OnExitToolMode(); } public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); // only do the rest if user mouse hits valid terrain or they are using the // brush parameter hotkeys to resize, etc if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // Only render preview if this is a repaint. losing performance if we do if (Event.current.type == EventType.Repaint) { using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "SlopeFlatten", editContext.brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters); PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial); var filterRT = RTUtils.GetTempHandle(ctx.sourceRenderTexture.width, ctx.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, ctx.sourceRenderTexture, filterRT, previewMaterial); TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 0); texelCtx.Cleanup(); RTUtils.Release(filterRT); brushRender.Release(ctx); } } } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); } public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { EditorGUI.BeginChangeCheck(); commonUI.OnInspectorGUI(terrain, editContext); } public override bool OnPaint(Terrain terrain, IOnPaint editContext) { commonUI.OnPaint(terrain, editContext); if (commonUI.allowPaint) { using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "SlopeFlatten", editContext.brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1); Material mat = GetPaintMaterial(); var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat); paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear; Vector4 brushParams = new Vector4(commonUI.brushStrength, 0.0f, commonUI.brushSize, 0); mat.SetTexture("_BrushTex", editContext.brushTexture); mat.SetVector("_BrushParams", brushParams); brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat); brushRender.RenderBrush(paintContext, mat, 0); RTUtils.Release(brushMask); } } } return false; } } }