using System; namespace UnityEditor.TestTools.TestRunner.GUI.Controls { /// /// Defines a content provider that can be used with the control. /// internal interface ISelectionDropDownContentProvider { /// /// The total number of items to display. /// int Count { get; } /// /// Multiple selection support. /// Multiple selection dropdowns don't get closed on selection change. /// bool IsMultiSelection { get; } /// /// The indices of items which should be followed by separator lines. /// int[] SeparatorIndices { get; } /// /// Returns the display name of the item at the specified index. /// /// The index of the item whose display name is to be returned. /// The display name of the item at the specified index. string GetName(int index); /// /// Signals a request to select the item at the specified index. /// /// The index of the item to be selected. void SelectItem(int index); /// /// Returns the selection status of the item at the specified index. /// /// The index of the item whose selection status is to be returned. /// true if the item is currently selected; otherwise, false. bool IsSelected(int index); } }