using System;
namespace UnityEditor.TestTools.TestRunner.GUI.TestAssets
{
///
/// Provides mapping information from folder paths to their corresponding Custom Script Assembly scope.
///
internal interface ICustomScriptAssemblyMappingFinder
{
///
/// Finds the Custom Script Assembly associated with the provided folder path.
///
/// The folder path to check.
/// The associated ; null if none.
ICustomScriptAssembly FindCustomScriptAssemblyFromFolderPath(string folderPath);
}
}