using System; namespace UnityEditor.TestTools.TestRunner.GUI.TestAssets { /// /// Provides Test Script compilation context associated with project folder paths. /// internal interface IFolderPathTestCompilationContextProvider { /// /// Checks if the provided folder path belongs to a Custom Test Assembly. /// bool FolderPathBelongsToCustomTestAssembly(string folderPath); /// /// Checks if the provided folder path belongs to an assembly capable of compiling Test Scripts. /// bool TestScriptWillCompileInFolderPath(string folderPath); } }