using System;
namespace UnityEditor.TestTools.TestRunner.GUI.TestAssets
{
///
/// Provides Test Script compilation context associated with project folder paths.
///
internal interface IFolderPathTestCompilationContextProvider
{
///
/// Checks if the provided folder path belongs to a Custom Test Assembly.
///
bool FolderPathBelongsToCustomTestAssembly(string folderPath);
///
/// Checks if the provided folder path belongs to an assembly capable of compiling Test Scripts.
///
bool TestScriptWillCompileInFolderPath(string folderPath);
}
}