using System.Collections; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks { internal class MarkRunAsPlayModeTask : TestTaskBase { public MarkRunAsPlayModeTask() { RerunAfterResume = true; } public override IEnumerator Execute(TestJobData testJobData) { // This is a workaround to raise the signal that Playmode Launcher is running. // It is used by the graphics test framework, as there is no api to provide that information yet. PlaymodeLauncher.IsRunning = true; yield break; } } }