using System; using System.Collections; using System.Linq; using UnityEngine; using UnityEngine.TestRunner.NUnitExtensions.Runner; using UnityEngine.TestTools.TestRunner; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks { internal class PlayModeRunTask : TestTaskBase { public PlayModeRunTask() { SupportsResumingEnumerator = true; } public override IEnumerator Execute(TestJobData testJobData) { yield return null; // Allow for setting the test job data after a resume. // Saving of the scene causes serialization of the runner, so the events needs to be resubscribed. This is temporary for now. // Wait for the active controller while (PlaymodeTestsController.ActiveController == null) { yield return null; } var controller = PlaymodeTestsController.ActiveController; if (controller.m_Runner != null && controller.m_Runner.IsTestComplete) { //Already finished, likely zero tests. testJobData.RunStartedEvent.Invoke(controller.m_Runner.LoadedTest); testJobData.RunFinishedEvent.Invoke(controller.m_Runner.Result); yield break; } controller.runStartedEvent.AddListener(testJobData.RunStartedEvent.Invoke); controller.testStartedEvent.AddListener(testJobData.TestStartedEvent.Invoke); controller.testFinishedEvent.AddListener(testJobData.TestFinishedEvent.Invoke); controller.runFinishedEvent.AddListener(testJobData.RunFinishedEvent.Invoke); controller.RunInfrastructureHasRegistered = true; var runDone = false; controller.runFinishedEvent.AddListener((_) => { runDone = true; }); while (!runDone) { yield return null; } yield return null; } } }