using System; using NUnit.Framework.Interfaces; using UnityEngine; using UnityEngine.TestTools; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks { internal class PostbuildCleanupTask : BuildActionTaskBase { public PostbuildCleanupTask() : base(new PostbuildCleanupAttributeFinder()) { RunOnError = ErrorRunMode.RunAlways; } protected override void Action(IPostBuildCleanup target) { target.Cleanup(); } } }