using System; using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks { internal class PreparePlayModeRunTask : TestTaskBase { public override IEnumerator Execute(TestJobData testJobData) { testJobData.OriginalProjectSettings = new TestJobData.SavedProjectSettings { consoleErrorPaused = ConsoleWindow.GetConsoleErrorPause(), runInBackgroundValue = Application.runInBackground }; ConsoleWindow.SetConsoleErrorPause(false); Application.runInBackground = true; if (testJobData.InitTestScene.IsValid()) { SceneManager.SetActiveScene(testJobData.InitTestScene); } yield break; } } }