using System; using System.Collections; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks { internal class UnlockReloadAssembliesTask : TestTaskBase { internal Action UnlockReloadAssemblies = EditorApplication.UnlockReloadAssemblies; public UnlockReloadAssembliesTask() { RunOnError = ErrorRunMode.RunAlways; RunOnCancel = true; } public override IEnumerator Execute(TestJobData testJobData) { UnlockReloadAssemblies(); yield break; } } }