using System;
using System.Collections;
using UnityEditor;
namespace UnityEngine.TestTools
{
///
/// Implements . A new instance of the class is a yield instruction to exit Play Mode.
///
public class ExitPlayMode : IEditModeTestYieldInstruction
{
///
/// Gets the value of ExpectDomainReload
///
public bool ExpectDomainReload { get; }
///
/// Gets the value of ExpectedPlaymodeState
///
public bool ExpectedPlaymodeState { get; private set; }
///
/// Sets ExpectDomainReload and ExpectedPlaymodeState to false.
///
public ExitPlayMode()
{
ExpectDomainReload = false;
ExpectedPlaymodeState = false;
}
///
/// Performs the multi-step instruction of exiting PlayMode.
///
/// An IEnumerator with the async steps.
/// An exception is thrown if the editor is not in PlayMode.
public IEnumerator Perform()
{
if (!EditorApplication.isPlayingOrWillChangePlaymode)
{
throw new Exception("Editor is already in EditMode");
}
EditorApplication.isPlaying = false;
while (EditorApplication.isPlaying)
{
yield return null;
}
}
}
}