using System;
using NUnit.Framework;
namespace UnityEngine.TestTools
{
///
/// The `UnitySetUp` and attributes are identical to the standard `SetUp` and `TearDown` attributes, with the exception that they allow for . The `UnitySetUp` and `UnityTearDown` attributes expect a return type of [IEnumerator](https://docs.microsoft.com/en-us/dotnet/api/system.collections.ienumerator?view=netframework-4.8).
///
///
///
///
///
///
///
/// ## Base and Derived class example
///
///
///
///
///
/// ## Domain reload example
///
///
///
///
[AttributeUsage(AttributeTargets.Method)]
public class UnitySetUpAttribute : NUnitAttribute
{
}
}