using System; using System.Diagnostics; namespace UnityEngine.TestRunner.TestProtocol { [Serializable] internal class MessageForRetryRepeat { public string type; // Milliseconds since unix epoch public ulong time; public int version; public string phase; public int processId; public MessageForRetryRepeat() { type = "TestStatus"; version = 2; phase = "Immediate"; processId = Process.GetCurrentProcess().Id; AddTimeStamp(); } public void AddTimeStamp() { time = Convert.ToUInt64((DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalMilliseconds); } internal const string UtpPrefix = "\n##utp:"; public override string ToString() { var msgJson = JsonUtility.ToJson(this); return $"{UtpPrefix}{msgJson}"; } } }