using System; using System.Collections.Generic; namespace UnityEngine.TestTools.Utils { /// /// Use this class to compare two Vector3 objects for equality with NUnit constraints. Call Vector3EqualityComparer.Instance comparer to perform a comparison with the default calculation error value 0.0001f. To specify a different error value, use the one argument constructor to instantiate a new comparer. /// public class Vector3EqualityComparer : IEqualityComparer { private const float k_DefaultError = 0.0001f; private readonly float AllowedError; private static readonly Vector3EqualityComparer m_Instance = new Vector3EqualityComparer(); /// /// A comparer instance with the default calculation error value equal to 0.0001f. /// public static Vector3EqualityComparer Instance { get { return m_Instance; } } private Vector3EqualityComparer() : this(k_DefaultError) {} /// /// A comparer instance with the default calculation error value equal to 0.0001f. /// /// This value identifies the calculation error allowed. public Vector3EqualityComparer(float allowedError) { AllowedError = allowedError; } /// /// Compares the actual and expected Vector3 objects /// for equality using to compare the x, y, and z attributes of Vector3. /// /// The expected Vector3 used for comparison /// The actual Vector3 to test /// True if the vectors are equals, false otherwise. /// /// The following example shows how to verify if two Vector3 are equals /// /// [TestFixture] /// public class Vector3Test /// { /// [Test] /// public void VerifyThat_TwoVector3ObjectsAreEqual() /// { /// //Custom error 10e-6f /// var actual = new Vector3(10e-8f, 10e-8f, 10e-8f); /// var expected = new Vector3(0f, 0f, 0f); /// var comparer = new Vector3EqualityComparer(10e-6f); /// /// /// Assert.That(actual, Is.EqualTo(expected).Using(comparer)); /// /// //Default error 0.0001f /// actual = new Vector3(0.01f, 0.01f, 0f); /// expected = new Vector3(0.01f, 0.01f, 0f); /// /// Assert.That(actual, Is.EqualTo(expected).Using(Vector3EqualityComparer.Instance)); /// } /// } /// /// public bool Equals(Vector3 expected, Vector3 actual) { return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) && Utils.AreFloatsEqual(expected.y, actual.y, AllowedError) && Utils.AreFloatsEqual(expected.z, actual.z, AllowedError); } /// /// Serves as the default hash function. /// /// A not null Vector3 /// Returns 0 public int GetHashCode(Vector3 vec3) { return 0; } } }