using System.Collections; using UnityEditor; using UnityEngine; namespace TMPro.EditorUtilities { /* [InitializeOnLoad] class EssentialResourcesManager { private const string s_TMPShaderIncludeGUID = "407bc68d299748449bbf7f48ee690f8d"; const string k_EssentialResourcesShaderVersionCheckKey = "TMP.EssentialResources.ShaderVersionCheck"; static EssentialResourcesManager() { bool shaderSearched = SessionState.GetBool(k_EssentialResourcesShaderVersionCheckKey, false); if (!EditorApplication.isPlayingOrWillChangePlaymode && !shaderSearched) CheckShaderVersions(); } static void CheckShaderVersions() { // Get path to TMP shader include file. string assetPath = AssetDatabase.GUIDToAssetPath(s_TMPShaderIncludeGUID); if (string.IsNullOrEmpty(assetPath)) return; AssetImporter importer = AssetImporter.GetAtPath(assetPath); if (importer != null && string.IsNullOrEmpty(importer.userData)) { // Show Shader Import Window TMP_EditorCoroutine.StartCoroutine(ShowShaderPackageImporterWindow()); } SessionState.SetBool(k_EssentialResourcesShaderVersionCheckKey, true); } static IEnumerator ShowShaderPackageImporterWindow() { yield return new WaitForSeconds(5.0f); TMP_ShaderPackageImporterWindow.ShowPackageImporterWindow(); } } */ /* //[InitializeOnLoad] class TMP_ResourcesLoader { /// /// Function to pre-load the TMP Resources /// public static void LoadTextMeshProResources() { //TMP_Settings.LoadDefaultSettings(); //TMP_StyleSheet.LoadDefaultStyleSheet(); } static TMP_ResourcesLoader() { //Debug.Log("Loading TMP Resources..."); // Get current targetted platform //string Settings = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone); //TMPro.TMP_Settings.LoadDefaultSettings(); //TMPro.TMP_StyleSheet.LoadDefaultStyleSheet(); } //[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] //static void OnBeforeSceneLoaded() //{ //Debug.Log("Before scene is loaded."); // //TMPro.TMP_Settings.LoadDefaultSettings(); // //TMPro.TMP_StyleSheet.LoadDefaultStyleSheet(); // //ShaderVariantCollection collection = new ShaderVariantCollection(); // //Shader s0 = Shader.Find("TextMeshPro/Mobile/Distance Field"); // //ShaderVariantCollection.ShaderVariant tmp_Variant = new ShaderVariantCollection.ShaderVariant(s0, UnityEngine.Rendering.PassType.Normal, string.Empty); // //collection.Add(tmp_Variant); // //collection.WarmUp(); //} } //static class TMP_ProjectSettings //{ // [InitializeOnLoadMethod] // static void SetProjectDefineSymbols() // { // string currentBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup); // //Check for and inject TMP_INSTALLED // if (!currentBuildSettings.Contains("TMP_PRESENT")) // { // PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings + ";TMP_PRESENT"); // } // } //} */ }