# Constant Rate Menu Path : **Spawn > Constant Rate** The Constant Rate Block adds a spawn count over time at a constant rate. For instance, if the rate is 10, this Block tiggers 10 spawn events per second for its Spawn Context. A rate below one is also valid, if the rate is 0.5, the rate is once every two seconds. ## Block compatibility This Block is compatible with the following Contexts: - [Spawn](Context-Spawn.md) ## Block properties | **Input** | **Type** | **Description** | | --------- | -------- | -------------------------- | | **Rate** | float | The spawn rate per second. | ## Remarks You can emulate this Block with the following equivalent custom spawner callback implementation: ```C# class ConstantRateEquivalent : VFXSpawnerCallbacks { public class InputProperties { [Min(0), Tooltip("Sets the number of particles to spawn per second.")] public float Rate = 10; } static private readonly int rateID = Shader.PropertyToID("Rate"); public sealed override void OnPlay(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent) { } public sealed override void OnUpdate(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent) { if (state.playing) { float currentRate = vfxValues.GetFloat(rateID); state.spawnCount += currentRate * state.deltaTime; } } public sealed override void OnStop(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent) { } } ```