# Set Position (Shape : Circle)
Menu Path : **Position > Set Position (Shape : Circle)**
The **Set Position (Shape : Circle)** Block calculates a position based on an input [ArcCircle](Type-ArcCircle.md) and stores the result in the [position attribute](Reference-Attributes.md), based on composition.
The Arc-Circle shape adds an arc property to the circle to determine its arc angle, in radians. setting an arc value of pi creates a half-circle.
This Block can calculate the position either from the ArcCirlce's **Surface**, **Volume**, or **Thick Surface** where thickness can be relative to the size of the shape, or an absolute value.
This Block also calculates a direction vector based on the calculated position on the shape, and stores it to the [direction attribute](Reference-Attributes.md), based on composition. This direction is equal to the normalized vector from the center of the circle to the calculated position.
**Note**: [Velocity from Direction and Speed](Block-VelocityFromDirectionAndSpeed(ChangeSpeed).md) Blocks can then process the direction attribute.
![](Images/Block-SetPosition(Circle)Main.gif)
## Block compatibility
This Block is compatible with the following Contexts:
- [Initialize](Context-Initialize.md)
- [Update](Context-Update.md)
- Any output Context
## Block settings
| **Setting** | **Type** | **Description** |
| ------------------------- | -------- | ------------------------------------------------------------ |
| **Position Mode** | Enum | Specifies how this Block uses the shape to calculate a position. The options are:
• **Surface**: Calculates positions only on the shape’s surface.
• **Volume**: Calculates positions inside the entire shape’s volume.
• **Thickness Absolute**: Calculates positions on a thick surface of given absolute thickness.
• **Thickness Relative** will compute a position on a thick surface of a given percentage of the Shape’s size. |
| **Spawn Mode** | Enum | The method this Block uses to distribute particles along the shape’s arc.
• **Random**: Calculates a per-particle random progress (0..1) on the arc.
• **Custom**: Allows you to specify the progress in the **Arc Sequencer** property. |
| **Composition Position** | Enum | **(Inspector)** Specifies how this Block composes the position attribute. The options are:
• **Set**: Overwrites the position attribute with the new value.
• **Add**: Adds the new value to the position attribute value.
• **Multiply**: Multiplies the position attribute value by the new value.
• **Blend**: Interpolates between the position attribute value and the new value. You can specify the blend factor between 0 and 1. |
| **Composition Direction** | Enum | **(Inspector)** Specifies how this Block composes the direction attribute. The options are:
• **Set**: Overwrites the position attribute with the new value.
• **Add**: Adds the new value to the position attribute value.
• **Multiply**: Multiplies the position attribute value by the new value.
• **Blend**: Interpolates between the position attribute value and the new value. You can specify the blend factor between 0 and 1. |
## Block properties
| **Input** | **Type** | **Description** |
| ------------------- | ------------------------------ | ------------------------------------------------------------ |
| **ArcCircle** | [ArcCircle](Type-ArcCircle.md) | The ArcCircle that determines the shape to calculate the position from. Arc Circles are determined on the XY plane. |
| **Thickness** | Float | The thickness of the shape’s surface for position calculation.
This property only appears if you set **Position Mode** to **Thickness Relative** or **Thickness Absolute**. |
| **Arc Sequencer** | Float | The position in the arc to spawn particles.
This property only appears if you set **Spawn Mode** to **Custom**. |
| **Blend Position** | Float | The blend percentage between the current position attribute value and the newly calculated position value.
This property only appears if you set **Composition Position** to **Blend**. |
| **Blend Direction** | Float | The blend percentage between the current direction attribute value and the newly calculated direction value.
This property only appears if you set **Composition Direction** to **Blend**. |