# Lerp Menu Path : **Operator > Math > Arithmetic > Lerp** The **Lerp** Operator calculates the linear interpolation of a value between two border values. This Operator accepts input values of various types. For the list of types this Operator can use, see [Available Types](#available-types). The **X** and **Y** input are always of the same type. The **S** input is either a float or a vector of the same size as **X** and **Y**. If **S** is between 0 and 1 then the result is between **X** and **Y**. ## Operator properties | **Input** | **Type** | **Description** | | --------- | --------------------------------------- | ------------------------------ | | **X** | [Configurable](#operator-configuration) | The value to interpolate from. | | **Y** | [Configurable](#operator-configuration) | The value to interpolate to. | | **S** | [Configurable](#operator-configuration) | A value for the interpolation. | | **Output** | **Type** | **Description** | | ---------- | --------- | ------------------------------------------------------------ | | **Out** | Dependent | The linear interpolation of S between X and Y.
The **Type** changes to match the type of **X** and **Y**. | ## Operator configuration To view the Operator’s configuration, click the **cog** icon in the Operator’s header. **X** and **Y** must be the same type among [Available Types](#available-types). If **S** is a vector type, Unity calculates the interpolation value by value. ### Available types You can use the following types for your **input** ports: - **float** - **Vector** - **Vector2** - **Vector3** - **Vector4** - **Position** - **Direction**