# Swizzle Menu Path : **Operator > Math > Vector** The **Swizzle** [uniform Operator](Operators.md#uniform-operators) rearranges the input vector’s components and outputs them into an output vector, based on a swizzle **Mask** string. For example, a vector of (x,y,z,w) can swizzle to (y,x,x,z). ## Operator settings | **Setting** | **Type** | **Description** | | ----------- | -------- | ------------------------------------------------------------ | | **Mask** | string | The swizzle mask. This is a combination of one to four characters that can be x, y, z, or w. | ## Operator properties | **Input** | **Type** | **Description** | | --------- | --------------------------------------- | ------------------------------------ | | **X** | [Configurable](#operator-configuration) | The vector to swizzle the values of. | | **Output** | **Type** | **Description** | | ---------- | --------- | ------------------------------------------------------------ | | **Output** | Dependent | The swizzled output vector (dependant on the Mask setting).
The **Type** changes to match the number of characters in the **Mask**. | ## Operator configuration To view this [uniform Operator's](Operators.md#uniform-operators) configuration, click the **cog** icon in the Node's header. Here you can configure the data type this Operator uses. ### Available types You can use the following types for your **Input values** and ports: - **Position** - **Vector** - **Direction** - **Vector4** - **Vector3** - **Vector2** - **Float**