using System.Linq; using System.Reflection; using UnityEngine; using UnityEngine.UIElements; using UnityEditor; namespace UnityEditor.VFX.UI { static class VisualElementExtensions { static MethodInfo m_ValidateLayoutMethod; public static void InternalValidateLayout(this IPanel panel) { if (m_ValidateLayoutMethod == null) m_ValidateLayoutMethod = panel.GetType().GetMethod("ValidateLayout", BindingFlags.Instance | BindingFlags.FlattenHierarchy | BindingFlags.NonPublic | BindingFlags.Public); m_ValidateLayoutMethod.Invoke(panel, new object[] { }); } static PropertyInfo m_OwnerPropertyInfo; public static GUIView InternalGetGUIView(this IPanel panel) { if (m_OwnerPropertyInfo == null) m_OwnerPropertyInfo = panel.GetType().GetProperty("ownerObject", BindingFlags.Instance | BindingFlags.FlattenHierarchy | BindingFlags.NonPublic | BindingFlags.Public); return (GUIView)m_OwnerPropertyInfo.GetValue(panel, new object[] { }); } public static bool HasFocus(this VisualElement visualElement) { if (visualElement.panel == null) return false; return visualElement.panel.focusController.focusedElement == visualElement; } public static void AddStyleSheetPath(this VisualElement visualElement, string path) { var sheet = VFXView.LoadStyleSheet(path); if (sheet != null) visualElement.styleSheets.Add(sheet); } public static void AddStyleSheetPathWithSkinVariant(this VisualElement visualElement, string path) { visualElement.AddStyleSheetPath(path); //if (true) { visualElement.AddStyleSheetPath(path + "Dark"); } /*else { visualElement.AddStyleSheetPath(path + "Light"); }*/ } public static void ResetPositionProperties(this VisualElement visualElement) { var style = visualElement.style; style.position = StyleKeyword.Null; style.marginLeft = StyleKeyword.Null; style.marginRight = StyleKeyword.Null; style.marginBottom = StyleKeyword.Null; style.marginTop = StyleKeyword.Null; style.left = StyleKeyword.Null; style.top = StyleKeyword.Null; style.right = StyleKeyword.Null; style.bottom = StyleKeyword.Null; style.width = StyleKeyword.Null; style.height = StyleKeyword.Null; } public static Vector2 GlobalToBound(this VisualElement visualElement, Vector2 position) { return visualElement.worldTransform.inverse.MultiplyPoint3x4(position); } public static Vector2 BoundToGlobal(this VisualElement visualElement, Vector2 position) { position = visualElement.worldTransform.MultiplyPoint3x4(position); return position; } } }