// Depth pass Pass { Name ${VFXPassDepth} Tags { "LightMode"=${VFXPassDepth} } ZWrite On Blend Off HLSLPROGRAM #define VFX_PASSDEPTH VFX_PASSDEPTH_ACTUAL ${VFXPassDepthAdditionalPragma} ${VFXInclude("Shaders/ParticleHexahedron/PassDepthOrMV.template")} ENDHLSL }