Pass { Name ${VFXPassVelocity} Tags { "LightMode"=${VFXPassVelocity} } ${VFXStencilMotionVector} ZWrite On Blend Off HLSLPROGRAM #define VFX_PASSDEPTH VFX_PASSDEPTH_MOTION_VECTOR ${VFXPassVelocityAdditionalPragma} ${VFXInclude("Shaders/ParticleHexahedron/PassDepthOrMV.template")} ENDHLSL }