Pass { Tags { "LightMode"="SceneSelectionPass" } ZWrite On Blend Off HLSLPROGRAM #define VFX_PASSDEPTH VFX_PASSDEPTH_SELECTION ${VFXInclude("Shaders/ParticleLines/PassDepthOrMV.template")} ENDHLSL } Pass { Tags { "LightMode"="Picking" } ZWrite On Blend Off HLSLPROGRAM #define VFX_PASSDEPTH VFX_PASSDEPTH_PICKING ${VFXInclude("Shaders/ParticleLines/PassDepthOrMV.template")} ENDHLSL }