using System; namespace Unity.VisualScripting { [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)] public sealed class UnitFooterPortsAttribute : Attribute { public bool ControlInputs { get; set; } = false; public bool ControlOutputs { get; set; } = false; public bool ValueInputs { get; set; } = true; public bool ValueOutputs { get; set; } = true; } }