using Burst.Compiler.IL.Tests.Helpers; using Unity.Burst.CompilerServices; using Unity.Mathematics; namespace Burst.Compiler.IL.Tests { internal class Peephole { [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtEqualFast(float f) { return math.sqrt(f) == 2 ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtNotEqualFast(float f) { return math.sqrt(f) != 2 ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100)] public static int SqrtLessThan(float f) { return math.sqrt(f) < 2 ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtLessThanFast(float f) { return math.sqrt(f) < 2 ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtLessThanLargeConstant(float f) { return math.sqrt(f) < float.MaxValue ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtLessThanFastVector(ref float4 f) { return math.all(math.sqrt(f) < 2) ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtLessThanLargeConstantVector(ref float4 f) { return math.all(math.sqrt(f) < new float4(1, 2, 3, float.MaxValue)) ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100)] public static int SqrtGreaterThan(float f) { return math.sqrt(f) > 2 ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtGreaterThanFast(float f) { return math.sqrt(f) > 2 ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtGreaterThanLargeConstant(float f) { return math.sqrt(f) > float.MaxValue ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtGreaterThanFastVector(ref float4 f) { return math.all(math.sqrt(f) > 2) ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtGreaterThanLargeConstantVector(ref float4 f) { return math.all(math.sqrt(f) > new float4(1, 2, 3, float.MaxValue)) ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100)] public static int SqrtLessThanEqual(float f) { return math.sqrt(f) <= 2 ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtLessThanEqualFast(float f) { return math.sqrt(f) <= 2 ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtLessThanEqualLargeConstant(float f) { return math.sqrt(f) <= float.MaxValue ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtLessThanEqualFastVector(ref float4 f) { return math.all(math.sqrt(f) <= 2) ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtLessThanEqualLargeConstantVector(ref float4 f) { return math.all(math.sqrt(f) <= new float4(1, 2, 3, float.MaxValue)) ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100)] public static int SqrtGreaterThanEqual(float f) { return math.sqrt(f) >= 2 ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtGreaterThanEqualFast(float f) { return math.sqrt(f) >= 2 ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtGreaterThanEqualLargeConstant(float f) { return math.sqrt(f) >= float.MaxValue ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtGreaterThanEqualFastVector(ref float4 f) { return math.all(math.sqrt(f) >= 2) ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtGreaterThanEqualLargeConstantVector(ref float4 f) { return math.all(math.sqrt(f) >= new float4(1, 2, 3, float.MaxValue)) ? 42 : 13; } [TestCompiler(DataRange.ZeroExclusiveTo100, DataRange.ZeroExclusiveTo100, FastMath = true)] public static int SqrtAndSqrtFast(ref float4 a, ref float4 b) { return math.all(math.sqrt(a) >= math.sqrt(b)) ? 42 : 13; } [TestCompiler(0)] public static float FloatExp2FromInt(int a) { return math.exp2(a); } [TestCompiler(0)] public static double DoubleExp2FromInt(int a) { return math.exp2((double)a); } [TestCompiler((ushort)0)] public static float FloatExp2FromUShort(ushort a) { return math.exp2(a); } [TestCompiler((ushort)0)] public static double DoubleExp2FromUShort(ushort a) { return math.exp2((double)a); } [TestCompiler(0)] public static float FloatPowFromInt(int a) { return math.pow(2.0f, a); } [TestCompiler(0)] public static double DoublePowFromInt(int a) { return math.pow(2.0, a); } [TestCompiler(0u)] public static float FloatPowFromUInt(uint a) { return math.pow(2.0f, a); } [TestCompiler(0u)] public static double DoublePowFromUInt(uint a) { return math.pow(2.0, a); } [TestCompiler(int.MaxValue)] public static int AShrToLShr([AssumeRange(0, int.MaxValue)] int a) { return a >> 4; } } }