using Burst.Compiler.IL.Tests.Helpers; using Unity.Mathematics; namespace Burst.Compiler.IL.Tests { internal partial class VectorsDoubles { // --------------------------------------------------- // double4 // --------------------------------------------------- [TestCompiler(DataRange.Standard)] public static double Double4Int(int a) { return Vectors.ConvertToDouble(new double4(a)); } [TestCompiler(DataRange.Standard)] public static double Double4Double3Double(double x) { return Vectors.ConvertToDouble(new double4(new double3(x), 5.0f)); } [TestCompiler(DataRange.Standard)] public static double Double4Double2Double2(double x) { return Vectors.ConvertToDouble(new double4(new double2(x), new double2(5.0f))); } [TestCompiler(DataRange.Standard)] public static double Double44Doubles(double a) { return Vectors.ConvertToDouble(new double4(1.0f, 2.0f, 3.0f + a, 4.0f)); } [TestCompiler(DataRange.Standard)] public static double Double4Double(double a) { return Vectors.ConvertToDouble(new double4(a)); } [TestCompiler(DataRange.Standard)] public static double Double4Int4(ref int4 a) { return Vectors.ConvertToDouble(new double4(a)); } } }