using System; using Unity.Burst; using Unity.Mathematics; namespace Burst.Compiler.IL.Tests { internal partial class VectorsExceptions { [TestCompiler(1.0f, ExpectedDiagnosticId = DiagnosticId.WRN_ExceptionThrownInNonSafetyCheckGuardedFunction)] public static float Float4WithException(float a) { return GetFloat4(a).x; } private static float4 GetFloat4(float value) { if (value < 0) { throw new ArgumentException(); // Here the generated code should have a burst.abort + a return zero float4 (SIMD type) } return new float4(value); } } }