using Burst.Compiler.IL.Tests.Helpers; using Unity.Mathematics; namespace Burst.Compiler.IL.Tests { internal partial class VectorsStatics { [TestCompiler] public static float Float4Zero() { return (float4.zero).x; } [TestCompiler] public static float Float3Zero() { return (float3.zero).x; } [TestCompiler] public static float Float2Zero() { return (float2.zero).x; } [TestCompiler] public static int Int4Zero() { return (int4.zero).x; } [TestCompiler] public static int Int3Zero() { return (int3.zero).x; } [TestCompiler] public static int Int2Zero() { return (int2.zero).x; } } }