#if !UNITY_2019_1_OR_NEWER #define CINEMACHINE_TIMELINE #endif #if CINEMACHINE_TIMELINE using UnityEngine.Playables; using Cinemachine; //namespace Cinemachine.Timeline //{ internal sealed class CinemachineShotPlayable : PlayableBehaviour { public CinemachineVirtualCameraBase VirtualCamera; public bool IsValid { get { return VirtualCamera != null; } } } //} #endif